FPS Engine
So today I started work on a new project. Well I say today, most of the ground work was laid last night. I am attempting to create an FPS engine in the hopes of building a fully fledged game on top. MY task for today was simple, render a simple level from a file and allow the camera to walk around it. 3 hours in and it is done. I would have taken less time but having to relearn everything takes a while
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So now that is done my plan for tomorrow is to get mouse support working so I can look around the world. I am planning to take this project slow to give me plenty of time to clean the code up after every change.
Now for some technical details:
- The Engine is written in C++ using the SDL Library and OpenGL
- The Current Engine reads in a simple text file which lays out the level, it then uses this to place planes and cubes
So thats it for today, stay tuned for updates.