FPS Engine - Items Planning

So, I know this is slightly earlier than I thought I would be updating but I couldn’t help myself. I have started planning how items are going to work. So in order to do this I had to test the theory. Check the screenshot:

Metal Lights

I have removed the temp crosshair and gun placeholder because they just looked messy. The next step is the get multilevel levels working so I can implement ramps and stairs. After that I am planning to design a basic level so I can work on some decent collision and then its onto the actual level editor.

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